unreal.DatasmithImportBaseOptions

class unreal.DatasmithImportBaseOptions(scene_handling: DatasmithImportScene = Ellipsis, include_geometry: bool = False, include_material: bool = False, include_light: bool = False, include_camera: bool = False, include_animation: bool = False, asset_options: DatasmithAssetImportOptions = [], static_mesh_options: DatasmithStaticMeshImportOptions = Ellipsis)

Bases: StructBase

Datasmith Import Base Options

C++ Source:

  • Plugin: DatasmithContent

  • Module: DatasmithContent

  • File: DatasmithImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_options (DatasmithAssetImportOptions): [Read-Write] Asset Options

  • include_animation (bool): [Read-Write] Include Animation: Specifies whether or not to import animations

  • include_camera (bool): [Read-Write] Include Camera: Specifies whether or not to import cameras

  • include_geometry (bool): [Read-Write] Include Geometry: Specifies whether or not to import geometry

  • include_light (bool): [Read-Write] Include Light: Specifies whether or not to import lights

  • include_material (bool): [Read-Write] Include Material: Specifies whether or not to import materials and textures

  • scene_handling (DatasmithImportScene): [Read-Write] Scene Handling: Specifies where to put the content

  • static_mesh_options (DatasmithStaticMeshImportOptions): [Read-Write] Static Mesh Options

property asset_options: DatasmithAssetImportOptions

[Read-Write] Asset Options

Type:

(DatasmithAssetImportOptions)

property include_animation: bool

[Read-Write] Include Animation: Specifies whether or not to import animations

Type:

(bool)

property include_camera: bool

[Read-Write] Include Camera: Specifies whether or not to import cameras

Type:

(bool)

property include_geometry: bool

[Read-Write] Include Geometry: Specifies whether or not to import geometry

Type:

(bool)

property include_light: bool

[Read-Write] Include Light: Specifies whether or not to import lights

Type:

(bool)

property include_material: bool

[Read-Write] Include Material: Specifies whether or not to import materials and textures

Type:

(bool)

property scene_handling: DatasmithImportScene

[Read-Write] Scene Handling: Specifies where to put the content

Type:

(DatasmithImportScene)

property static_mesh_options: DatasmithStaticMeshImportOptions

[Read-Write] Static Mesh Options

Type:

(DatasmithStaticMeshImportOptions)