unreal.DatasmithObjectElement

class unreal.DatasmithObjectElement(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

  • UDatasmithObjectElement

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithUObjectElements.h

get_element_name() str

Gets the element name

Return type:

str

get_label() str

Gets the element label used in the UI

Return type:

str

is_element_valid() bool

Is the Element still valid for the Datasmith Scene

Return type:

bool

set_label(label) None

Sets the element label used in the UI

Parameters:

label (str) –