class unreal.DestructibleDepthParameters

Bases: unreal.StructBase

Properties that may be set for all chunks at a particular depth in the fracture hierarchy.

C++ Source:

  • Plugin: ApexDestruction

  • Module: ApexDestruction

  • File: DestructibleMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • impact_damage_override (ImpactDamageOverride): [Read-Write] Impact Damage Override: Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless one of the override options (see EImpactDamageOverride) is chosen.