class unreal.DestructibleParameters

Bases: unreal.StructBase

Parameters that apply to a destructible actor.

C++ Source:

  • Plugin: ApexDestruction

  • Module: ApexDestruction

  • File: DestructibleMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_parameters (DestructibleAdvancedParameters): [Read-Write] Advanced Parameters: Parameters that are less-often used. See DestructibleAdvancedParameters.

  • damage_parameters (DestructibleDamageParameters): [Read-Write] Damage Parameters: Parameters that pertain to chunk damage. See DestructibleDamageParameters.

  • debris_parameters (DestructibleDebrisParameters): [Read-Write] Debris Parameters: Parameters that pertain to chunk debris-level settings. See DestructibleDebrisParameters.

  • depth_parameters (Array(DestructibleDepthParameters)): [Read-Write] Depth Parameters: Parameters that apply to every chunk at a given level. the element [0] of the array applies to the level 0 (unfractured) chunk, element [1] applies to the level 1 chunks, etc.

  • flags (DestructibleParametersFlag): [Read-Write] Flags: A collection of flags defined in DestructibleParametersFlag.

  • special_hierarchy_depths (DestructibleSpecialHierarchyDepths): [Read-Write] Special Hierarchy Depths: Special hierarchy depths for various behaviors.