unreal.DialogueContext

class unreal.DialogueContext(speaker: DialogueVoice = Ellipsis, targets: Array[DialogueVoice] = [])

Bases: StructBase

Dialogue Context

C++ Source:

  • Module: Engine

  • File: DialogueTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • speaker (DialogueVoice): [Read-Write] Speaker: The person speaking the dialogue.

  • targets (Array[DialogueVoice]): [Read-Write] Targets: The people being spoken to.

property speaker: DialogueVoice

[Read-Write] Speaker: The person speaking the dialogue.

Type:

(DialogueVoice)

property targets: Array[DialogueVoice]

[Read-Write] Targets: The people being spoken to.

Type:

(Array[DialogueVoice])