unreal.DirectLinkTestLibrary

class unreal.DirectLinkTestLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Direct Link Test Library

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DirectLinkTest

  • File: DirectLinkTestLibrary.h

classmethod add_public_destination(endpoint_id, dest_name) bool

Add Public Destination

Parameters:
  • endpoint_id (int32) –

  • dest_name (str) –

Return type:

bool

classmethod add_public_source(endpoint_id, source_name) bool

Add Public Source

Parameters:
  • endpoint_id (int32) –

  • source_name (str) –

Return type:

bool

classmethod delete_all_endpoint() bool

Delete All Endpoint

Return type:

bool

classmethod delete_endpoint(endpoint_id) bool

Delete Endpoint

Parameters:

endpoint_id (int32) –

Return type:

bool

classmethod dump_received_scene() bool

Dump Received Scene

Return type:

bool

classmethod make_endpoint(nice_name, verbose=True) int32

Make Endpoint

Parameters:
  • nice_name (str) –

  • verbose (bool) –

Return type:

int32

classmethod send_scene(file_path) bool

Send Scene

Parameters:

file_path (str) –

Return type:

bool

classmethod setup_receiver() bool

Setup Receiver

Return type:

bool

classmethod setup_sender() bool

Setup Sender

Return type:

bool

classmethod start_receiver() bool

Start Receiver

Return type:

bool

classmethod start_sender() bool

Start Sender

Return type:

bool

classmethod stop_receiver() bool

Stop Receiver

Return type:

bool

classmethod stop_sender() bool

Stop Sender

Return type:

bool

classmethod test_parameters() bool

Test Parameters

Return type:

bool