unreal.DirtyFilesChangelistValidator
¶
- class unreal.DirtyFilesChangelistValidator(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EditorValidatorBase
Validates there is no unsaved files in the changelist about to be submitted.
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: DirtyFilesChangelistValidator.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled
(bool): [Read-Write] Is Enabled