unreal.DirtyFilesChangelistValidator

class unreal.DirtyFilesChangelistValidator(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: EditorValidatorBase

Validates there is no unsaved files in the changelist about to be submitted.

C++ Source:

  • Plugin: DataValidation

  • Module: DataValidation

  • File: DirtyFilesChangelistValidator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write] Is Enabled