unreal.DynamicMeshChangeInfo

class unreal.DynamicMeshChangeInfo(type: DynamicMeshChangeType = Ellipsis, flags: DynamicMeshAttributeChangeFlags = Ellipsis, is_revert_change: bool = False)

Bases: StructBase

FDynamicMeshChangeInfo stores information about a change to a UDynamicMesh. This struct is emitted by the UDynamicMesh OnPreMeshChanged() and OnMeshChanged() delegates.

C++ Source:

  • Module: GeometryFramework

  • File: UDynamicMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flags (DynamicMeshAttributeChangeFlags): [Read-Write] Flags

  • is_revert_change (bool): [Read-Write] Is Revert Change: for changes that are an FChange, indicates whether this is an ‘Apply’ or ‘Revert’ of the FChange

  • type (DynamicMeshChangeType): [Read-Write] Type

property flags: DynamicMeshAttributeChangeFlags

[Read-Only] Flags

Type:

(DynamicMeshAttributeChangeFlags)

property is_revert_change: bool

[Read-Only] Is Revert Change: for changes that are an FChange, indicates whether this is an ‘Apply’ or ‘Revert’ of the FChange

Type:

(bool)

property type: DynamicMeshChangeType

[Read-Only] Type

Type:

(DynamicMeshChangeType)