unreal.EditorAssetSubsystem_OnExtractAssetFromFileDynamic
¶
- class unreal.EditorAssetSubsystem_OnExtractAssetFromFileDynamic(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase
Dynamic version of FOnExtractAssetFromFile.
- Parameters:
- Returns:
asset_data_array (Array[AssetData]):
- Return type:
C++ Source:
Module: UnrealEd
File: EditorAssetSubsystem.h