unreal.EditorAssetSubsystem_OnExtractAssetFromFileDynamic

class unreal.EditorAssetSubsystem_OnExtractAssetFromFileDynamic(*args: Any, **kwargs: Any)

Bases: DelegateBase

Dynamic version of FOnExtractAssetFromFile.

Parameters:

files (Array[str]) –

Returns:

asset_data_array (Array[AssetData]):

Return type:

Array[AssetData]

C++ Source:

  • Module: UnrealEd

  • File: EditorAssetSubsystem.h