unreal.EditorUtilityBlueprintAsyncActionBase

class unreal.EditorUtilityBlueprintAsyncActionBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintAsyncActionBase

Editor Utility Blueprint Async Action Base

C++ Source:

  • Module: Blutility

  • File: EditorUtilityLibrary.h