class unreal.EmitterDynamicParameter

Bases: unreal.StructBase

Helper structure for displaying the parameter.

C++ Source:

  • Module: Engine

  • File: ParticleModuleParameterDynamic.h

Editor Properties: (see get_editor_property/set_editor_property)

  • param_name (Name): [Read-Only] Param Name: The parameter name - from the material DynamicParameter expression. READ-ONLY

  • param_value (RawDistributionFloat): [Read-Write] Param Value: The distriubtion for the parameter value.

  • scale_velocity_by_param_value (bool): [Read-Write] Scale Velocity by Param Value: If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.

  • spawn_time_only (bool): [Read-Write] Spawn Time Only: If true, only set the value at spawn time of the particle, otherwise update each frame.

  • use_emitter_time (bool): [Read-Write] Use Emitter Time: If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.

  • value_method (EmitterDynamicParameterValue): [Read-Write] Value Method: Where to get the parameter value from.