unreal.EnhancedInputLocalPlayerSubsystem_OnControlMappingsRebuilt

class unreal.EnhancedInputLocalPlayerSubsystem_OnControlMappingsRebuilt(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

A delegate that will be called when control mappings have been rebuilt this frame.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: EnhancedInputSubsystems.h