unreal.EventPayload

class unreal.EventPayload(event_name: Name = 'None', parameters: MovieSceneEventParameters = [])

Bases: StructBase

Event Payload

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneEventSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_name (Name): [Read-Write] Event Name: The name of the event to trigger

  • parameters (MovieSceneEventParameters): [Read-Write] Parameters: The event parameters

property event_name: Name

[Read-Write] Event Name: The name of the event to trigger

Type:

(Name)

property parameters: MovieSceneEventParameters

[Read-Only] Parameters: The event parameters

Type:

(MovieSceneEventParameters)