unreal.ExponentialHeightFogData

class unreal.ExponentialHeightFogData(fog_density: float = 0.0, fog_height_falloff: float = 0.0, fog_height_offset: float = 0.0)

Bases: StructBase

Data for an individual fog line integral. This is the data which is not shared between fogs when multiple fogs are set up on a single UExponentialHeightFogComponent

C++ Source:

  • Module: Engine

  • File: ExponentialHeightFogComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fog_density (float): [Read-Write] Fog Density: Global density factor for this fog.

  • fog_height_falloff (float): [Read-Write] Fog Height Falloff: Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger.

  • fog_height_offset (float): [Read-Write] Fog Height Offset: Height offset, relative to the actor position Z.

property fog_density: float

[Read-Only] Fog Density: Global density factor for this fog.

Type:

(float)

property fog_height_falloff: float

[Read-Only] Fog Height Falloff: Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger.

Type:

(float)

property fog_height_offset: float

[Read-Only] Fog Height Offset: Height offset, relative to the actor position Z.

Type:

(float)