unreal.FBIKDebugOption

class unreal.FBIKDebugOption

Bases: StructBase

FBIKDebug Option

C++ Source:

  • Plugin: FullBodyIK

  • Module: FullBodyIK

  • File: FBIKDebugOption.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_angular_motion_strength (bool): [Read-Write] Color Angular Motion Strength: use red channel

  • color_linear_motion_strength (bool): [Read-Write] Color Linear Motion Strength: use green channel

  • draw_debug_axes (bool): [Read-Write] Draw Debug Axes

  • draw_debug_constraints (bool): [Read-Write] Draw Debug Constraints

  • draw_debug_effector (bool): [Read-Write] Draw Debug Effector

  • draw_debug_hierarchy (bool): [Read-Write] Draw Debug Hierarchy

  • draw_size (float): [Read-Write] Draw Size

  • draw_world_offset (Transform): [Read-Write] Draw World Offset