unreal.FBIKEndEffector

class unreal.FBIKEndEffector(item: RigElementKey = Ellipsis)

Bases: StructBase

FBIKEnd Effector

C++ Source:

  • Plugin: FullBodyIK

  • Module: FullBodyIK

  • File: RigUnit_FullbodyIK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Only] Item: The last item in the chain to solve - the effector

property item: RigElementKey

[Read-Only] Item: The last item in the chain to solve - the effector

Type:

(RigElementKey)