unreal.FKControlRig

class unreal.FKControlRig(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ControlRig

Rig that allows override editing per joint

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: FKControlRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the asset

  • interaction_rig (ControlRig): [Read-Write] Interaction Rig

  • interaction_rig_class (type(Class)): [Read-Write] Interaction Rig Class

  • on_control_selected_bp (OnControlSelectedBP): [Read-Write] On Control Selected BP