unreal.FindSessionsCallbackProxy

class unreal.FindSessionsCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: OnlineBlueprintCallProxyBase

Find Sessions Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: FindSessionsCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (BlueprintFindSessionsResultDelegate): [Read-Write] On Failure: Called when there is an unsuccessful query

  • on_success (BlueprintFindSessionsResultDelegate): [Read-Write] On Success: Called when there is a successful query

classmethod get_current_players(result) int32

Get Current Players

Parameters:

result (BlueprintSessionResult) –

Return type:

int32

classmethod get_max_players(result) int32

Get Max Players

Parameters:

result (BlueprintSessionResult) –

Return type:

int32

classmethod get_ping_in_ms(result) int32

Get Ping in Ms

Parameters:

result (BlueprintSessionResult) –

Return type:

int32

classmethod get_server_name(result) str

Get Server Name

Parameters:

result (BlueprintSessionResult) –

Return type:

str

property on_failure: BlueprintFindSessionsResultDelegate

[Read-Write] On Failure: Called when there is an unsuccessful query

Type:

(BlueprintFindSessionsResultDelegate)

property on_success: BlueprintFindSessionsResultDelegate

[Read-Write] On Success: Called when there is a successful query

Type:

(BlueprintFindSessionsResultDelegate)