unreal.FixedFrameRateCustomTimeStep

class unreal.FixedFrameRateCustomTimeStep(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: EngineCustomTimeStep

Class to control the Engine TimeStep via a FixedFrameRate

C++ Source:

  • Module: TimeManagement

  • File: FixedFrameRateCustomTimeStep.h