unreal.FlipbookCollisionMode
¶
- class unreal.FlipbookCollisionMode¶
Bases:
EnumBase
EFlipbook Collision Mode
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: PaperFlipbook.h
- EACH_FRAME_COLLISION: FlipbookCollisionMode¶
This setting is not recommended and is very expensive, recreating the physics state every frame)
- Type:
2
- Type:
The flipbook changes collision each frame based on the animation (Note
- FIRST_FRAME_COLLISION: FlipbookCollisionMode¶
The flipbook has non-animated collision based on the first frame of the animation
- Type:
1
- NO_COLLISION: FlipbookCollisionMode¶
The flipbook has no collision
- Type:
0