- class unreal.FoliageDensityFalloff¶
Foliage Density Falloff
Editor Properties: (see get_editor_property/set_editor_property)
falloff_curve(RuntimeFloatCurve): [Read-Write] Falloff Curve: Density as a function of normalized distance (i.e. distance from Procedural Foliage Volume / Max Volume Extent). X = 0 corresponds to Normalized distance = 0, X = 1 corresponds to Normalized distance = Max distance. Y = 0 corresponds to 0% probability of keeping instance, Y = 1 corresponds to 100% probability of keeping instance.
use_falloff_curve(bool): [Read-Write] Use Falloff Curve