unreal.ForceFeedbackEffect

class unreal.ForceFeedbackEffect(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

A predefined force-feedback effect to be played on a controller

C++ Source:

  • Module: Engine

  • File: ForceFeedbackEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_details (Array[ForceFeedbackChannelDetails]): [Read-Write] Channel Details

  • duration (float): [Read-Only] Duration: Duration of force feedback pattern in seconds.

property duration: float

[Read-Only] Duration: Duration of force feedback pattern in seconds.

Type:

(float)