unreal.ForceFeedbackEffect
¶
- class unreal.ForceFeedbackEffect(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
A predefined force-feedback effect to be played on a controller
C++ Source:
Module: Engine
File: ForceFeedbackEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_details
(Array[ForceFeedbackChannelDetails]): [Read-Write] Channel Detailsduration
(float): [Read-Only] Duration: Duration of force feedback pattern in seconds.