unreal.FractureEffect

class unreal.FractureEffect(particle_system: ParticleSystem = Ellipsis, sound: SoundBase = Ellipsis)

Bases: StructBase

Struct used to hold effects for destructible damage events

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • particle_system (ParticleSystem): [Read-Write] Particle System: Particle system effect to play at fracture location.

  • sound (SoundBase): [Read-Write] Sound: Sound cue to play at fracture location.

property particle_system: ParticleSystem

[Read-Write] Particle System: Particle system effect to play at fracture location.

Type:

(ParticleSystem)

property sound: SoundBase

[Read-Write] Sound: Sound cue to play at fracture location.

Type:

(SoundBase)