class unreal.FrameNumberRangeBound(type=RangeBoundTypes.EXCLUSIVE, value=[0])

Bases: unreal.StructBase

Defines a single bound for a range of frame numbers. note: This is a mirror of TRangeBound<FFrameNumber>, defined in RangeBound.h note: Fields are private to match the C++ declaration in the header above.

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • type (RangeBoundTypes): [Read-Write] Type

  • value (FrameNumber): [Read-Write] Value

property type

[Read-Write] Type



property value

[Read-Write] Value