unreal.GLTFOverrideMaterialBakeSettings

class unreal.GLTFOverrideMaterialBakeSettings(override_size: bool = False, size: GLTFMaterialBakeSizePOT = Ellipsis, override_filter: bool = False, filter: TextureFilter = Ellipsis, override_tiling: bool = False, tiling: TextureAddress = Ellipsis)

Bases: StructBase

GLTFOverride Material Bake Settings

C++ Source:

  • Plugin: GLTFExporter

  • Module: GLTFExporter

  • File: GLTFMaterialUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filter (TextureFilter): [Read-Write] Filter: Overrides the default filtering mode used when sampling the baked out texture.

  • override_filter (bool): [Read-Write] Override Filter: If enabled, default filtering mode will be overridden by the corresponding property.

  • override_size (bool): [Read-Write] Override Size: If enabled, default size will be overridden by the corresponding property.

  • override_tiling (bool): [Read-Write] Override Tiling: If enabled, default addressing mode will be overridden by the corresponding property.

  • size (GLTFMaterialBakeSizePOT): [Read-Write] Size: Overrides default size of the baked out texture.

  • tiling (TextureAddress): [Read-Write] Tiling: Overrides the default addressing mode used when sampling the baked out texture.

property filter: TextureFilter

[Read-Write] Filter: Overrides the default filtering mode used when sampling the baked out texture.

Type:

(TextureFilter)

property override_filter: bool

[Read-Write] Override Filter: If enabled, default filtering mode will be overridden by the corresponding property.

Type:

(bool)

property override_size: bool

[Read-Write] Override Size: If enabled, default size will be overridden by the corresponding property.

Type:

(bool)

property override_tiling: bool

[Read-Write] Override Tiling: If enabled, default addressing mode will be overridden by the corresponding property.

Type:

(bool)

property size: GLTFMaterialBakeSizePOT

[Read-Write] Size: Overrides default size of the baked out texture.

Type:

(GLTFMaterialBakeSizePOT)

property tiling: TextureAddress

[Read-Write] Tiling: Overrides the default addressing mode used when sampling the baked out texture.

Type:

(TextureAddress)