unreal.GLTFOverrideMaterialBakeSettings
¶
- class unreal.GLTFOverrideMaterialBakeSettings(override_size: bool = False, size: GLTFMaterialBakeSizePOT = Ellipsis, override_filter: bool = False, filter: TextureFilter = Ellipsis, override_tiling: bool = False, tiling: TextureAddress = Ellipsis)¶
Bases:
StructBase
GLTFOverride Material Bake Settings
C++ Source:
Plugin: GLTFExporter
Module: GLTFExporter
File: GLTFMaterialUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
filter
(TextureFilter): [Read-Write] Filter: Overrides the default filtering mode used when sampling the baked out texture.override_filter
(bool): [Read-Write] Override Filter: If enabled, default filtering mode will be overridden by the corresponding property.override_size
(bool): [Read-Write] Override Size: If enabled, default size will be overridden by the corresponding property.override_tiling
(bool): [Read-Write] Override Tiling: If enabled, default addressing mode will be overridden by the corresponding property.size
(GLTFMaterialBakeSizePOT): [Read-Write] Size: Overrides default size of the baked out texture.tiling
(TextureAddress): [Read-Write] Tiling: Overrides the default addressing mode used when sampling the baked out texture.
- property filter: TextureFilter¶
[Read-Write] Filter: Overrides the default filtering mode used when sampling the baked out texture.
- Type:
- property override_filter: bool¶
[Read-Write] Override Filter: If enabled, default filtering mode will be overridden by the corresponding property.
- Type:
(bool)
- property override_size: bool¶
[Read-Write] Override Size: If enabled, default size will be overridden by the corresponding property.
- Type:
(bool)
- property override_tiling: bool¶
[Read-Write] Override Tiling: If enabled, default addressing mode will be overridden by the corresponding property.
- Type:
(bool)
- property size: GLTFMaterialBakeSizePOT¶
[Read-Write] Size: Overrides default size of the baked out texture.
- Type:
- property tiling: TextureAddress¶
[Read-Write] Tiling: Overrides the default addressing mode used when sampling the baked out texture.
- Type: