class unreal.GameplayAbilityActivationInfo(activation_mode: GameplayAbilityActivationMode = Ellipsis)

Bases: StructBase


Data tied to a specific activation of an ability.

-Tell us whether we are the authority, if we are predicting, confirmed, etc. -Holds current and previous PredictionKey -Generally not meant to be subclassed in projects. -Passed around by value since the struct is small.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilitySpec.h

Editor Properties: (see get_editor_property/set_editor_property)

  • activation_mode (GameplayAbilityActivationMode): [Read-Write] Activation Mode: Activation status of this ability

property activation_mode: GameplayAbilityActivationMode

[Read-Only] Activation Mode: Activation status of this ability