class unreal.GameplayAbilitySpecDef

Bases: StructBase

This is data that can be used to create an FGameplayAbilitySpec. Has some data that is only relevant when granted by a GameplayEffect

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilitySpec.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ability (type(Class)): [Read-Write] Ability: What ability to grant

  • input_id (int32): [Read-Write] Input ID: Input ID to bind this ability to

  • level_scalable_float (ScalableFloat): [Read-Write] Level Scalable Float: What level to grant this ability at

  • removal_policy (GameplayEffectGrantedAbilityRemovePolicy): [Read-Write] Removal Policy: What will remove this ability later