unreal.GameplayCueNotify_CameraLensEffectInfo

class unreal.GameplayCueNotify_CameraLensEffectInfo(spawn_condition_override: GameplayCueNotify_SpawnCondition = Ellipsis, placement_info_override: GameplayCueNotify_PlacementInfo = Ellipsis, camera_lens_effect: Class = Ellipsis, override_spawn_condition: bool = False, override_placement_info: bool = False, play_in_world: bool = False, world_inner_radius: float = 0.0, world_outer_radius: float = 0.0)

Bases: StructBase

FGameplayCueNotify_CameraLensEffectInfo

Properties that specify how to play a camera lens effect.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_lens_effect (type(Class)): [Read-Write] Camera Lens Effect: Camera lens effect to play.

  • override_placement_info (bool): [Read-Write] Override Placement Info: If enabled, use the placement info override and not the default one.

  • override_spawn_condition (bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.

  • placement_info_override (GameplayCueNotify_PlacementInfo): [Read-Write] Placement Info Override: Defines how the camera lens effect will be placed.

  • play_in_world (bool): [Read-Write] Play in World: If enabled, the camera lens effect will be played in the world and affect all players.

  • spawn_condition_override (GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before playing the camera lens effect.

  • world_inner_radius (float): [Read-Write] World Inner Radius: Players inside this radius get the full intensity camera lens effect.

  • world_outer_radius (float): [Read-Write] World Outer Radius: Players outside this radius do not get the camera lens effect applied.

property camera_lens_effect: Class

[Read-Only] Camera Lens Effect: Camera lens effect to play.

Type:

(type(Class))

property override_placement_info: bool

[Read-Only] Override Placement Info: If enabled, use the placement info override and not the default one.

Type:

(bool)

property override_spawn_condition: bool

[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.

Type:

(bool)

property placement_info_override: GameplayCueNotify_PlacementInfo

[Read-Only] Placement Info Override: Defines how the camera lens effect will be placed.

Type:

(GameplayCueNotify_PlacementInfo)

property play_in_world: bool

[Read-Only] Play in World: If enabled, the camera lens effect will be played in the world and affect all players.

Type:

(bool)

property spawn_condition_override: GameplayCueNotify_SpawnCondition

[Read-Only] Spawn Condition Override: Condition to check before playing the camera lens effect.

Type:

(GameplayCueNotify_SpawnCondition)

property world_inner_radius: float

[Read-Only] World Inner Radius: Players inside this radius get the full intensity camera lens effect.

Type:

(float)

property world_outer_radius: float

[Read-Only] World Outer Radius: Players outside this radius do not get the camera lens effect applied.

Type:

(float)