unreal.GameplayCueNotify_LocallyControlledPolicy
¶
- class unreal.GameplayCueNotify_LocallyControlledPolicy¶
Bases:
EnumBase
EGameplayCueNotify_LocallyControlledPolicy
Specifies if the gameplay cue notify should spawn based on it being locally controlled.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
- ALWAYS: GameplayCueNotify_LocallyControlledPolicy¶
Always spawns regardless of locally controlled.
- Type:
0
- LOCAL_ONLY: GameplayCueNotify_LocallyControlledPolicy¶
Only spawn if the source actor is locally controlled.
- Type:
1
- NOT_LOCAL: GameplayCueNotify_LocallyControlledPolicy¶
Only spawn if the source actor is NOT locally controlled.
- Type:
2