unreal.GameplayCueNotify_LocallyControlledPolicy

class unreal.GameplayCueNotify_LocallyControlledPolicy

Bases: EnumBase

EGameplayCueNotify_LocallyControlledPolicy

Specifies if the gameplay cue notify should spawn based on it being locally controlled.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

ALWAYS: GameplayCueNotify_LocallyControlledPolicy

Always spawns regardless of locally controlled.

Type:

0

LOCAL_ONLY: GameplayCueNotify_LocallyControlledPolicy

Only spawn if the source actor is locally controlled.

Type:

1

NOT_LOCAL: GameplayCueNotify_LocallyControlledPolicy

Only spawn if the source actor is NOT locally controlled.

Type:

2