unreal.GameplayCueNotify_LocallyControlledSource
¶
- class unreal.GameplayCueNotify_LocallyControlledSource¶
Bases:
EnumBase
EGameplayCueNotify_LocallyControlledSource
Specifies what actor to use when determining if the gameplay cue notify is locally controlled.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
- INSTIGATOR_ACTOR: GameplayCueNotify_LocallyControlledSource¶
Use the instigator actor as the source when deciding the locally controlled policy.
- Type:
0
- TARGET_ACTOR: GameplayCueNotify_LocallyControlledSource¶
Use the target actor as the source when deciding the locally controlled policy.
- Type:
1