unreal.GameplayCueNotify_SoundParameterInterfaceInfo

class unreal.GameplayCueNotify_SoundParameterInterfaceInfo(stop_trigger_name: Name = 'None')

Bases: StructBase

FGameplayCueNotify_SoundParameterInterfaceInfo

Properties that specify how to interface with the ISoundParameterControllerInterface

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • stop_trigger_name (Name): [Read-Write] Stop Trigger Name: The name of the stop trigger set via the parameter interface

property stop_trigger_name: Name

[Read-Only] Stop Trigger Name: The name of the stop trigger set via the parameter interface

Type:

(Name)