unreal.GameplayEffectAttributeCaptureDefinition

class unreal.GameplayEffectAttributeCaptureDefinition

Bases: StructBase

Struct defining gameplay attribute capture options for gameplay effects

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_source (GameplayEffectAttributeCaptureSource): [Read-Write] Attribute Source: Source of the gameplay attribute

  • attribute_to_capture (GameplayAttribute): [Read-Write] Attribute to Capture: Gameplay attribute to capture

  • snapshot (bool): [Read-Write] Snapshot: Whether the attribute should be snapshotted or not