- class unreal.GameplayEffectCue¶
This is a cosmetic cue that can be tied to a UGameplayEffect.
This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_cue_tags(GameplayTagContainer): [Read-Write] Gameplay Cue Tags: Tags passed to the gameplay cue handler when this cue is activated
magnitude_attribute(GameplayAttribute): [Read-Write] Magnitude Attribute: The attribute to use as the source for cue magnitude. If none use level
max_level(float): [Read-Write] Max Level: The maximum level that this Cue supports
min_level(float): [Read-Write] Min Level: The minimum level that this Cue supports