class unreal.GameplayEffectSpec

Bases: StructBase

GameplayEffect Specification. Tells us:

-What UGameplayEffect (const data) -What Level

-Who instigated

FGameplayEffectSpec is modifiable. We start with initial conditions and modifications be applied to it. In this sense, it is stateful/mutable but it is still distinct from an FActiveGameplayEffect which in an applied instance of an FGameplayEffectSpec.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h