unreal.GameplayEffectUIData_TextOnly

class unreal.GameplayEffectUIData_TextOnly(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: GameplayEffectUIData

UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectUIData_TextOnly.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (Text): [Read-Write] Description

property description: Text

[Read-Only] Description

Type:

(Text)