class unreal.GameplayModifierInfo

Bases: StructBase


Tells us “Who/What we” modify Does not tell us how exactly

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute (GameplayAttribute): [Read-Write] Attribute: The Attribute we modify or the GE we modify modifies.

  • evaluation_channel_settings (GameplayModEvaluationChannelSettings): [Read-Write] Evaluation Channel Settings: Evaluation channel settings of the modifier

  • modifier_magnitude (GameplayEffectModifierMagnitude): [Read-Write] Modifier Magnitude: Magnitude of the modifier

  • modifier_op (GameplayModOp): [Read-Write] Modifier Op: The numeric operation of this modifier: Override, Add, Multiply, etc

  • source_tags (GameplayTagRequirements): [Read-Write] Source Tags

  • target_tags (GameplayTagRequirements): [Read-Write] Target Tags