unreal.GameplayTaskResource

class unreal.GameplayTaskResource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Gameplay Task Resource

C++ Source:

  • Module: GameplayTasks

  • File: GameplayTaskResource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • manual_resource_id (int32): [Read-Write] Manual Resource ID: Overrides AutoResourceID. -1 means auto ID will be applied

  • manually_set_id (bool): [Read-Write] Manually Set ID

property manual_resource_id: int

[Read-Only] Manual Resource ID: Overrides AutoResourceID. -1 means auto ID will be applied

Type:

(int32)