unreal.GenlockedCustomTimeStep

class unreal.GenlockedCustomTimeStep(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: FixedFrameRateCustomTimeStep

Class to control the Engine Timestep from a Genlock signal.

C++ Source:

  • Module: TimeManagement

  • File: GenlockedCustomTimeStep.h