unreal.GeometryCache
¶
- class unreal.GeometryCache(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *
C++ Source:
Plugin: GeometryCache
Module: GeometryCache
File: GeometryCache.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Asset Import Data: Importing data and options used for this Geometry cache objectend_frame
(int32): [Read-Write] End Framematerials
(Array[MaterialInterface]): [Read-Write] Materialsstart_frame
(int32): [Read-Write] Start Framethumbnail_info
(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail renderingtracks
(Array[GeometryCacheTrack]): [Read-Only] Tracks: GeometryCache track defining the samples/geometry data for this GeomCache instance