unreal.GeometryCache

class unreal.GeometryCache(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *

C++ Source:

  • Plugin: GeometryCache

  • Module: GeometryCache

  • File: GeometryCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Asset Import Data: Importing data and options used for this Geometry cache object

  • end_frame (int32): [Read-Write] End Frame

  • materials (Array[MaterialInterface]): [Read-Write] Materials

  • start_frame (int32): [Read-Write] Start Frame

  • thumbnail_info (ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail rendering

  • tracks (Array[GeometryCacheTrack]): [Read-Only] Tracks: GeometryCache track defining the samples/geometry data for this GeomCache instance

property end_frame: int

[Read-Only] End Frame

Type:

(int32)

property start_frame: int

[Read-Only] Start Frame

Type:

(int32)