unreal.GeometryCacheTrack

class unreal.GeometryCacheTrack(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it

C++ Source:

  • Plugin: GeometryCache

  • Module: GeometryCache

  • File: GeometryCacheTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration (float): [Read-Only] Duration: The duration of this track’s animation. This is an open ended interval [0..Duration[. If the animation is looping this is also the length of the loop.

    Note: This is set by the importer possibly based on user preferences. There may be less actual frames available. E.g. the animation has data for the first 2 seconds, but duration is set to 5, so it will loop every 5 seconds with the last three seconds showing a static scene.