unreal.GeometryCollectionDamagePropagationData

class unreal.GeometryCollectionDamagePropagationData(enabled: bool = False, break_damage_propagation_factor: float = 0.0, shock_damage_propagation_factor: float = 0.0)

Bases: StructBase

Geometry Collection Damage Propagation Data

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_damage_propagation_factor (float): [Read-Write] Break Damage Propagation Factor: factor of the remaining strain propagated through the connection graph after a piece breaks.

  • enabled (bool): [Read-Write] Enabled: Whether or not damage propagation is enabled.

  • shock_damage_propagation_factor (float): [Read-Write] Shock Damage Propagation Factor: factor of the received strain propagated throug the connection graph if the piece did not break.

property break_damage_propagation_factor: float

[Read-Write] Break Damage Propagation Factor: factor of the remaining strain propagated through the connection graph after a piece breaks.

Type:

(float)

property enabled: bool

[Read-Write] Enabled: Whether or not damage propagation is enabled.

Type:

(bool)

property shock_damage_propagation_factor: float

[Read-Write] Shock Damage Propagation Factor: factor of the received strain propagated throug the connection graph if the piece did not break.

Type:

(float)