unreal.GeometryScriptBakeTargetMeshOptions

class unreal.GeometryScriptBakeTargetMeshOptions(target_uv_layer: int = 0)

Bases: StructBase

Geometry Script Bake Target Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBakeFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_uv_layer (int32): [Read-Write] Target UVLayer

property target_uv_layer: int

[Read-Write] Target UVLayer

Type:

(int32)