unreal.GeometryScriptCombineAttributesMode

class unreal.GeometryScriptCombineAttributesMode

Bases: EnumBase

Options for how attributes from a source and target mesh are combined into the target mesh

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBasicEditFunctions.h

ENABLE_ALL_MATCHING: GeometryScriptCombineAttributesMode

Include attributes enabled on either the source or target mesh

Type:

0

USE_SOURCE: GeometryScriptCombineAttributesMode

Make the target mesh have only the attributes that are enabled on the source mesh

Type:

2

USE_TARGET: GeometryScriptCombineAttributesMode

Only include attributes that are already enabled on the target mesh

Type:

1