unreal.GeometryScriptCreateNewTexture2DAssetOptions

class unreal.GeometryScriptCreateNewTexture2DAssetOptions(overwrite_if_exists: bool = False)

Bases: StructBase

Geometry Script Create New Texture 2DAsset Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: CreateNewAssetUtilityFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • overwrite_if_exists (bool): [Read-Write] Overwrite if Exists: If true, overwrite any existing texture assets using the same AssetPathAndName

property overwrite_if_exists: bool

[Read-Write] Overwrite if Exists: If true, overwrite any existing texture assets using the same AssetPathAndName

Type:

(bool)