unreal.GeometryScriptDegenerateTriangleOptions

class unreal.GeometryScriptDegenerateTriangleOptions(mode: GeometryScriptRepairMeshMode = Ellipsis, min_triangle_area: float = 0.0, min_edge_length: float = 0.0, compact_on_completion: bool = False)

Bases: StructBase

Geometry Script Degenerate Triangle Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshRepairFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compact_on_completion (bool): [Read-Write] Compact on Completion

  • min_edge_length (double): [Read-Write] Min Edge Length

  • min_triangle_area (double): [Read-Write] Min Triangle Area

  • mode (GeometryScriptRepairMeshMode): [Read-Write] Mode

property compact_on_completion: bool

[Read-Write] Compact on Completion

Type:

(bool)

property min_edge_length: float

[Read-Write] Min Edge Length

Type:

(double)

property min_triangle_area: float

[Read-Write] Min Triangle Area

Type:

(double)

property mode: GeometryScriptRepairMeshMode

[Read-Write] Mode

Type:

(GeometryScriptRepairMeshMode)