unreal.GeometryScriptDegenerateTriangleOptions
¶
- class unreal.GeometryScriptDegenerateTriangleOptions(mode: GeometryScriptRepairMeshMode = Ellipsis, min_triangle_area: float = 0.0, min_edge_length: float = 0.0, compact_on_completion: bool = False)¶
Bases:
StructBase
Geometry Script Degenerate Triangle Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRepairFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
compact_on_completion
(bool): [Read-Write] Compact on Completionmin_edge_length
(double): [Read-Write] Min Edge Lengthmin_triangle_area
(double): [Read-Write] Min Triangle Areamode
(GeometryScriptRepairMeshMode): [Read-Write] Mode
- property mode: GeometryScriptRepairMeshMode¶
[Read-Write] Mode
- Type: