unreal.GeometryScriptDisplaceFromTextureOptions

class unreal.GeometryScriptDisplaceFromTextureOptions(magnitude: float = 0.0, uv_scale: Vector2D = Ellipsis, uv_offset: Vector2D = Ellipsis, center: float = 0.0, image_channel: int = 0, empty_behavior: GeometryScriptEmptySelectionBehavior = Ellipsis)

Bases: StructBase

Geometry Script Displace from Texture Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center (float): [Read-Write] Center

  • empty_behavior (GeometryScriptEmptySelectionBehavior): [Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted

  • image_channel (int32): [Read-Write] Image Channel

  • magnitude (float): [Read-Write] Magnitude

  • uv_offset (Vector2D): [Read-Write] UVOffset

  • uv_scale (Vector2D): [Read-Write] UVScale

property center: float

[Read-Write] Center

Type:

(float)

property empty_behavior: GeometryScriptEmptySelectionBehavior

[Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted

Type:

(GeometryScriptEmptySelectionBehavior)

property image_channel: int

[Read-Write] Image Channel

Type:

(int32)

property magnitude: float

[Read-Write] Magnitude

Type:

(float)

property uv_offset: Vector2D

[Read-Write] UVOffset

Type:

(Vector2D)

property uv_scale: Vector2D

[Read-Write] UVScale

Type:

(Vector2D)