unreal.GeometryScriptExpMapUVOptions

class unreal.GeometryScriptExpMapUVOptions(normal_smoothing_rounds: int = 0, normal_smoothing_alpha: float = 0.0)

Bases: StructBase

Geometry Script Exp Map UVOptions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshUVFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normal_smoothing_alpha (float): [Read-Write] Normal Smoothing Alpha

  • normal_smoothing_rounds (int32): [Read-Write] Normal Smoothing Rounds

property normal_smoothing_alpha: float

[Read-Write] Normal Smoothing Alpha

Type:

(float)

property normal_smoothing_rounds: int

[Read-Write] Normal Smoothing Rounds

Type:

(int32)