unreal.GeometryScriptFlareType

class unreal.GeometryScriptFlareType

Bases: EnumBase

EGeometry Script Flare Type

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

SIN_MODE: GeometryScriptFlareType

Displaced by sin(pi x) with x in 0 to 1

Type:

0

SIN_SQUARED_MODE: GeometryScriptFlareType

Displaced by sin(pi x)*sin(pi x) with x in 0 to 1. This provides a smooth normal transition.

Type:

1

TRIANGLE_MODE: GeometryScriptFlareType

Displaced by piecewise-linear trianglular mode

Type:

2