unreal.GeometryScriptFlareWarpOptions

class unreal.GeometryScriptFlareWarpOptions(symmetric_extents: bool = False, lower_extent: float = 0.0, flare_type: GeometryScriptFlareType = Ellipsis)

Bases: StructBase

Geometry Script Flare Warp Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flare_type (GeometryScriptFlareType): [Read-Write] Flare Type: Determines the profile used as a displacement

  • lower_extent (float): [Read-Write] Lower Extent: Lower extent used when bSymmetricExtents = false

  • symmetric_extents (bool): [Read-Write] Symmetric Extents: Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used

property flare_type: GeometryScriptFlareType

[Read-Write] Flare Type: Determines the profile used as a displacement

Type:

(GeometryScriptFlareType)

property lower_extent: float

[Read-Write] Lower Extent: Lower extent used when bSymmetricExtents = false

Type:

(float)

property symmetric_extents: bool

[Read-Write] Symmetric Extents: Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used

Type:

(bool)