unreal.GeometryScriptMeshExtrudeOptions

class unreal.GeometryScriptMeshExtrudeOptions(extrude_distance: float = 0.0, extrude_direction: Vector = Ellipsis, uv_scale: float = 0.0, solids_to_shells: bool = False)

Bases: StructBase

Geometry Script Mesh Extrude Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshModelingFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extrude_direction (Vector): [Read-Write] Extrude Direction

  • extrude_distance (float): [Read-Write] Extrude Distance

  • solids_to_shells (bool): [Read-Write] Solids to Shells

  • uv_scale (float): [Read-Write] UVScale

property extrude_direction: Vector

[Read-Write] Extrude Direction

Type:

(Vector)

property extrude_distance: float

[Read-Write] Extrude Distance

Type:

(float)

property solids_to_shells: bool

[Read-Write] Solids to Shells

Type:

(bool)

property uv_scale: float

[Read-Write] UVScale

Type:

(float)